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Ibrahim Shahin
Ibrahim Shahin
freelance technical artist
Winnipeg, Canada

Summary

ABOUT ME
- Specializes in sculpting, modelling, animating, rigging, photogrammetry, capturing and cleaning up mocap data.
- Enjoys helping others create and bring to life their own artistic visions.
- Programmer with experience ranging from AAA to mobile games.
- Loves storytelling in all forms.

SKILLS
Programming: C#, Java, C, C++, Python, MEL, GLSL, Ruby
Software: Unity3D, Maya, Zbrush, Substance Painter and Designer, Marvelous Designer
Version Control: Git, Perforce

EXPERIENCE
- Ubisoft Winnipeg - Technical Artist
- Tangent Animation - Technical Director
- Complex Games Inc - Video Game Programmer
- University of Manitoba - HRI Researcher
- Electronic Arts - Associate Software Engineer
- Prime Focus VFX - Pipeline Developer

EDUCATION
- Red River College - 3D Computer Graphics Diploma
- University of Manitoba - Bachelor of Computer Science (Honours) Co-operative Option

Skills

3D ModelingDigital SculptingCloth SimulationClothing DesignShaders3D AnimationCharacter ModelingMotion CaptureVideo-based Motion Capture3D ScanningPhotogrammetryPython ScriptingMel ScriptingRiggingFacial Rigging & Animation

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unity
Unity
Marvelous Designer
Marvelous Designer
Metashape
Metashape