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Chaos Gate Tech Art

I did a little bit of work for my friends at Complex Games. I redesigned and implemented the visuals of the Overwatch ability as well as optimized its mesh generation code. I also did the damage visuals for the Baleful Edict and wrote a bit of code to ensure the damage visuals played nicely with other aspects of the game.
Shout out to Phil Latka and Jonas Van Niekerk for all their help and feedback.

The Overwatch ability creates a cone area. If enemies enter or are in the cone, they are automatically attacked.

The Overwatch ability creates a cone area. If enemies enter or are in the cone, they are automatically attacked.

I wanted the cone to be reminiscent of radar and to match with the rest of the UI and effects in the game.

The mesh generated for the cone reacts to the geo and colliders of the level.

I did a quick test in Maya to figure out how I wanted to lay out the generated UVs

I did a quick test in Maya to figure out how I wanted to lay out the generated UVs

I did all the damage for the Baleful Edict, your ship in the game. This is the most damaged your ship can be.

I did all the damage for the Baleful Edict, your ship in the game. This is the most damaged your ship can be.

I wanted the damage to look severe, so for the damage representing vital ship systems, I decided to cut out chucks of the ship using a shader to discard fragments.

I wanted the damage to look severe, so for the damage representing vital ship systems, I decided to cut out chucks of the ship using a shader to discard fragments.

Since all of the discarded regions of the ship were perfectly spherical, I modeled extra geo to give the effect of jagged craters and holes.

Since all of the discarded regions of the ship were perfectly spherical, I modeled extra geo to give the effect of jagged craters and holes.

This is more representative of what your ship will usually look like while playing.

This is more representative of what your ship will usually look like while playing.