I did a little bit of work for my friends at Complex Games. I redesigned and implemented the visuals of the Overwatch ability as well as optimized its mesh generation code. I also did the damage visuals for the Baleful Edict and wrote a bit of code to ensure the damage visuals played nicely with other aspects of the game.
Shout out to Phil Latka and Jonas Van Niekerk for all their help and feedback.
I wanted the cone to be reminiscent of radar and to match with the rest of the UI and effects in the game.
The mesh generated for the cone reacts to the geo and colliders of the level.