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Substance Painter Detail Shader

I wanted a way to paint masks for normal detail maps and see the end result in Painter.
So I wrote a custom shader for it.

Currently it supports three detail maps, with masks for them in the RGB channels.
It also only works on Windows at the moment.

Notice the textureset size is set to 128

Notice the textureset size is set to 128

128x128 mask

128x128 mask